Christian Brothers College High School

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Athletics » Esports Program

Esports Program

What is Esports?

As defined by North America Scholastic Esports Federation (NASEF), Esports, also known as electronic sports, is a form of competition that is facilitated through computer gaming. Most commonly, Esports takes the form of organized, multiplayer online video game competitions. These competitions often incorporate live broadcasts with commentary and award prize money to competitors. Esports is also one of the fastest growing sports in the world.

Why Esports in High School?

The single most important question that we considered when determining if this would be the right program for CBC:  Can this program be beneficial to our students? 

Here are the benefits of Esports for CBC students:

  • More opportunities to get involved in structured co-curricular activities -- According to research conducted by the Pew Research Center, 84% of teenagers play video games regularly, including 92% of boys. We want to meet our students where they are and provide the appropriate structure and guidance for them to actively participate in organized teams. 
  • Social interaction -- Esports connects students of all different backgrounds unlike any other sport, club, or organization. We see Esports as an outlet for social connection, potentially bringing diverse groups of students with common interests together who otherwise would never have interacted with each other.
  • Esports games challenge students to use 21st century skills. The strategic thinking, problem solving, leadership, and teamwork skills endemic in multiplayer video games will transfer to real life situations. Esports games continually require students to work collaboratively to assess situations and quickly make strategic decisions to solve problems that will result in intended outcomes.
  • Gateway into STEM -- We will closely align our Esports Program to our CBC STEM Academy, allowing for exploration of jobs, careers, and other related opportunities through our STEM curriculum.
  • The number of collegiate Esports programs is rapidly growing. As of September 2019, the National Association of Collegiate Esports (NACE) included over 150 member colleges and universities.  Each has an Esports program already on their campus.  For the most current list, visit the NACE Member Directory. Most of these universities also offer Esports scholarships.

Where and when will my son be able to participate in the CBC Esports program?

We will open our 1500 square-foot CBC Esports Center on our campus in October of 2019.  The Center has 48 gaming PC stations that include the following:

Intel Core i7-9700k Processors
EVGA (Nvidia) GeForce RTX 2070 SUPER Graphics Cards
Corsair Dual Radiator Liquid CPU Coolers
27” Asus VG278Q 144hz 1080p Monitors
Gamdias Peripherals (and Xbox Controllers)
Custom CBC Vertagear Racing Series Chairs

The Center also has 12 gaming consoles (Xbox One, PlayStation 4, Nintendo Switch), each with four platform-specific controllers.

Most notably, the CBC Esports Center has its own Charter Spectrum Enterprise internet connection (2 Gbps scalable to 10 Gbps) powered by fiber with extremely low ping times that can accommodate the high frames per second generated by the gaming PCs.  The Center will be open during Activity Periods for open play or structured competitions, and after school for the competitive Esports athletes and teams.

What games will be available?

We are still working with our parents/guardians and students, as well as our Board of Directors, to finalize the list of game titles available to our students.  All games are rated on a scale by the Entertainment Software Rating Board (ESRB).  The CBC Esports Center will include games for competition that are rated no higher than T (Teen - content is generally suitable for ages 13 and up).

The list currently includes:

League of Legends - Riot Games (T) NHL 20 - EA Sports (E) Minecraft - Mojang (E 10+)
Rocket League - Psyonix (E) NBA 2k20 - Take Two Interactive (E) Mario Kart - Nintendo (E)
Super Smash Bros. Ultimate - Nintendo (E) PGA Tour - EA Sports (E) Forza Motorsports - Turn 10 Studios (E)
Fortnite - Epic Games (T) FIFA 20 - EA Sports (E)  
Overwatch - Blizzard Entertainment (T) Hearthstone - Blizzard Entertainment (T)  
Madden NFL 20 - EA Sports (E) Smite - Hi-Rez Studios (T)  
MLB The Show - Sony (E) DOTA 2 - Valve (T)  


The above list is neither finalized nor complete.  Check back in the future for updates.

Ongoing Research & Videos Related to Esports

Dr. Anthony Betrus (State University of New York) - TEDx Talk - The Benefits of Esports in K-12 Environments
Dr. Constance Steinkuehler (University of California - Irvine) - Spotlight - Social Interaction and Cognition in Esports
Dr. Mimi Ito (University of California - Irvine) - Spotlight - Esports for 21st Century Learning & Social Interaction
Dr. Jen Jen Chen (University of California - Irvine) - Spotlight - The Long-Term Benefits of Esports

Video for CBC Parents - Why Esports at CBC?

More videos and research articles to come...

Additional Parent Resources

North America Scholastic Esports Federation (NASEF) - Parent Resources (Supported by the University of California - Irvine)

More parent resources to come...

Esports Center Code of Conduct

Under Development...

I want more information.  Who should I contact?

Please contact Tim Seymour, Principal or Jim Brockman, Executive Director for Enrollment Management, with any questions you might have.