What is Esports?
As defined by North America Scholastic Esports Federation (NASEF), Esports, also known as electronic sports, is a form of competition that is facilitated through computer gaming. Most commonly, Esports takes the form of organized, multiplayer online video game competitions. These competitions often incorporate live broadcasts with commentary and award prize money to competitors. Esports is also one of the fastest growing sports in the world.
Why Esports in High School?
The single most important question that we considered when determining if this would be the right program for CBC: Can this program be beneficial to our students?
Here are the benefits of Esports for CBC students:
Where and when will my son be able to participate in the CBC Esports program?
We will open our 1500 square-foot CBC Esports Center on our campus in October of 2019. The Center has 48 gaming PC stations that include the following:
Intel Core i7-9700k Processors
EVGA (Nvidia) GeForce RTX 2070 SUPER Graphics Cards
Corsair Dual Radiator Liquid CPU Coolers
27” Asus VG278Q 144hz 1080p Monitors
Gamdias Peripherals (and Xbox Controllers)
Custom CBC Vertagear Racing Series Chairs
The Center also has 12 gaming consoles (Xbox One, PlayStation 4, Nintendo Switch), each with four platform-specific controllers.
Most notably, the CBC Esports Center has its own Charter Spectrum Enterprise internet connection (2 Gbps scalable to 10 Gbps) powered by fiber with extremely low ping times that can accommodate the high frames per second generated by the gaming PCs. The Center will be open during Activity Periods for open play or structured competitions, and after school for the competitive Esports athletes and teams.
What games will be available?
We are still working with our parents/guardians and students, as well as our Board of Directors, to finalize the list of game titles available to our students. All games are rated on a scale by the Entertainment Software Rating Board (ESRB). The CBC Esports Center will include games for competition that are rated no higher than T (Teen - content is generally suitable for ages 13 and up).
The list currently includes:
|League of Legends - Riot Games (T)||NHL 20 - EA Sports (E)||Minecraft - Mojang (E 10+)|
|Rocket League - Epic Games (E)||NBA 2k20 - Take Two Interactive (E)||Mario Kart - Nintendo (E)|
|Super Smash Bros. Ultimate - Nintendo (E)||PGA Tour - EA Sports (E)||Forza Motorsports - Turn 10 Studios (E)|
|Fortnite - Epic Games (T)||FIFA 20 - EA Sports (E)||Apex Legends - EA (T)|
|Overwatch - Blizzard Entertainment (T)||Hearthstone - Blizzard Entertainment (T)||Valorant - Riot Games (T)|
|Madden NFL 20 - EA Sports (E)||Smite - Hi-Rez Studios (T)|
|MLB The Show - Sony (E)||DOTA 2 - Valve (T)|
The above list is neither finalized nor complete. Check back in the future for updates.
Ongoing Research & Videos Related to Esports
Dr. Anthony Betrus (State University of New York) - TEDx Talk - The Benefits of Esports in K-12 Environments
Dr. Constance Steinkuehler (University of California - Irvine) - Spotlight - Social Interaction and Cognition in Esports
Dr. Mimi Ito (University of California - Irvine) - Spotlight - Esports for 21st Century Learning & Social Interaction
Dr. Jen Jen Chen (University of California - Irvine) - Spotlight - The Long-Term Benefits of Esports
Video for CBC Parents - Why Esports at CBC?
More videos and research articles to come...
Additional Parent Resources
North America Scholastic Esports Federation (NASEF) - Parent Resources (Supported by the University of California - Irvine)
More parent resources to come...
I want more information. Who should I contact?
Please contact Tim Seymour, Principal or Jim Brockman, Executive Director for Enrollment Management, with any questions you might have.